![]() Table: Treasure Values per Encounter Encounter A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category. The level of the treasure is equal to the CR of the monsters in the encounter. It’s sometimes necessary to reroll until the right sort of item appears.Ĭross-reference the level of the treasure on the left with the type of treasure. Treat all results from that column as the indicated type of treasure. When a note includes the word “only,” the creature goes out of its way to collect treasure of the indicated type. If a random roll generates such a result, treat the result as “none” instead. When a note includes the word “no,” it means the creature does not collect or cannot keep that thing. Some entries for goods or items include notes that limit the types of treasure a creature collects. ![]() Roll twice on the appropriate Goods or Items column. On a success, make a normal roll on the appropriate Goods or Items column (which may still result in no goods or items). ![]() Before checking for goods or items, roll d% against the given percentage. The creature has goods or items only some of the time. Roll on the Coins column in the section corresponding to the creature’s Challenge Rating, but divide the result as indicated. These creatures use the same treasure tables, but with special adjustments. Some creatures have quirks or habits that affect the types of treasure they collect. The creature collects no treasure of its own. Some creatures have double, triple, or even quadruple standard treasure in these cases, roll for each type of treasure two, three, or four times. Refer to the treasure tables and roll d% once for each type of treasure (Coins, Goods, Items) on the Level section of the table that corresponds to the creature’s Challenge Rating (for groups of creatures, use the Encounter Level for the encounter instead). Creatures can have varying amounts of each, as follows. Treasure can include coins, goods, and items. Intelligent creatures that own useful, portable treasure (such as magic items) tend to carry and use these, leaving bulky items at home. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair. In the case of a creature that cannot use treasure, that generally means nothing. When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table. ![]() The tables found below are used to determine the specifics. Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”).
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